![]() ![]() The ninja is fairly nimble too, allowing me to strike with a few shurikens and then close in for the kill. Unlike the yumi bow or thunderbuss, these throwing stars are quick and easy throw when the going gets tough. I opted for the classic sword as my primary weapons and loaded up on the shurikens (throwing stars) as my secondary. When I switched to the ninja however, everything changed. Most classes can be customized for both long and short-range play. However, the pirate class has plenty of melee weapons available to him should you want to get up close and personal. There was a definitive difference in the way I played the pirate as I often found myself backing off and picking folks off from a distance. I opted for the blunderbuss as my primary weapon, with a molotov-like secondary as my backup. ![]() The pirate class is probably my favorite thus far and I did see a lot of folks pick the class during my review sessions. There’s a larger difference between pirates and samurais for example, when compared to the original vanguard and knight classes. “Chivalry: Deadliest Warrior” follows through with that line of thinking, but the classes are a bit more diverse. It all came down to timing and the person who managed to strike at just the right time, came out on top. Melee combat is melee combat, whether you are using a two-handed weapon or a sword & board. The melee classes in “Chivalry: Medieval Warfare” admittedly felt similar, with the exception being to how much damage they did and how quickly they swung their weapon. Each class has its own loadout and set of abilities, giving players diverse options on the battlefield. “Chivalry: Deadliest Warrior” features all new classes including Samurais, Spartans, Vikings, Knights, Ninjas and Pirates. Okay…Okay…I hear you…shut-up with the pretense and get to the good stuff! Gladly. Sure, you could pick an archer class in “Chivalry: Medieval Warfare” and a use crossbows to your heart’s content, but slicing a two-handed sword through an opponent in-game is admittedly much more satisfying. The “Chivalry” series isn’t really a shooter though, considering that the heart and soul of the game lies in the melee combat. Now, I know what you’re thinking…online first person shooters come a dime a dozen nowadays. I’m still disappointed by the lack of a full-blown offline bot/skirmish mode, though there is a practice mode that lets you get used to things without the stress of being impaled.įor those of you completely new to the series, “Chivalry: *Insert Title Here*” is primarily a multiplayer experience similar to that of Unreal Tournament and Battlefield. The main menu covers everything you’d expect: the ability to create or join a game, customize your classes, participate in training, and adjust game options (includes keybinds). The expansion itself has a price tag of fifteen bucks and if you look at it in big picture terms, the core game and the expansion together are still cheaper than a lot of other sixty dollar games on the market…not too shabby. The good news is that the core game will only set you back twenty-five bucks (as of 10/22/13), though I often see sales on Steam that reduce the price even further. Before you ask, yes, you’ll need “Chivalry: Medieval Warfare” to make use of this expansion. ![]()
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